Immersive and semi-immersive projection displays, such as CAVEs (TM), walls, workbenches, cylinders, and domes are being used to support virtual reality (VR) applications in many professional domains.

The visualization of data with these displays, however, requires dedicated rooms for setting up non-mobile screens, and allows the interaction with purely synthetic information only. The aim of this project is to investigate and develop the conceptual and technological fundamentals for realizing such visualizations in real world environments. We strive for enabling immersive and semi-immersive virtual reality, as well as augmented reality (AR) experiences without the need for special display surfaces or permanent screen configurations.

As a result our main focus lies on the visualization of and the interaction within existing buildings in the course of building surveying and planning processes.
Based on the evolving core technology, we are investigating new ways for interactive information visualization supporting early architectural design phases.
Our vision is an ad hoc visualization of interactive stereoscopic three-dimensional and monoscopic two-dimensional data on arbitrary surfaces within real-world indoor environments.