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Academics


News

5/1/10:
Thesis defense of Daniel Kurz "Streulichtreduktion durch optimierte Beleuchtungsmuster in der Mikroskopie": 7/1/10, 9:30pm, B11, R015
13/10/2009:
Best-Student Award 2009 of Bauhaus-University Weimar for his BSc. Thesis "Coded Aperture Projection" to M. Grosse, at Bauhaus-University Weimar, Weimar/Germany, 14/10/2009
12/12/09:
Thesis defense of David Exner "Fast and Reliable CAMShift Tracking": 13/10/09, 14:00pm, B11, R015
8/7/2009:
Honorable Mention at the ACM Siggraph 2009 Student Research Competition for "Adaptive Coded Aperture Projection" to M. Grosse, G. Wetzstein, and A. Grundhoefer, at ACM Siggraph, New Orleans/USA.
07/30/09:
Talks on Projected Light Microscopy and Adaptive Coded Aperture Projection at ACM Siggraph 2009: Tuesday, 1:45pm-3:30pm (Sensing and Display, Auditorium A)
07/01/09:
IEEE Computer special issue on Visual Effects and Beyond
06/25/09:
Job Opportunities at the new Institute for Computer Graphics at the Johannes Kepler University
04/28/09:
Augmented Reality Invited Talks and Demos: 05/08/09, 1:00pm-2:30pm (taks, lecture room H7), 3pm-5pm (demos, laboratories H7). Talks by Prof. Itaru Kitahara, PhD. and Nozomu Kasuya, Computer Vision and Imaging Media Laboratory, University of Tsukuba, Japan: "Recent researching topics of Mixed-Reality in Univ-of-Tsukuba" , "Automatic player's view generation of real soccer scenes"
03/24/09:
Thesis defense of Max Grosse "Coded Aperture Projection": 03/26/09, 10:30am, B11, R015
01/23/09:
Visit us at CeBIT (Hall 9, Booth D04): VirtualStudio2Go
11/14/08:
iENA Gold Medal for Superimposing Dynamic Range
11/14/08:
Technical Papers of ARGroup at Siggraph Asia 2008
11/14/08:
4D Barcodes will be shown at E12 Summit
09/17/08:
IEEE Computer Special Issue on Brain-Computer Interfaces (October 2008)
08/29/08:
Information Displays Oral Exam on 10/6, starting 9:30am in H7, R112. Please register before 9/26. Order of candidates and times will be available in printed from only at B11 from 10/1 - please check!
08/15/08:
Two full papers conditionally accepted for Siggraph Asia (acceptance rate: 18%)
08/15/08:
Max Grosse wins 2008 ACM Siggraph student research competition with "Coded Aperture Projection"
06/16/08:
Activities of ARGroup at and around Siggraph'08 (dates and times)
6/29/08:
NEW (MS, B.Sc., Dipl.) Thesis Topics (internal access only - use VPN from outside)
06/16/08:
Siggraph'08 Course Notes and Slides (Projectors for Graphics)
06/16/08:
Thesis defense of Benjamin Brombach "Subobjekt-Detektion auf mobilen Geraeten unter Verwendung von raeumlichen Beziehungen": 07/02/08, 4:00pm, H7, Lecture Room
06/04/08:
Invited talk on Through Walls Collaboration by Bruce H. Thomas, School of Computer and Information Science and Director, Wearable Computer Lab, University of South Australia, 06/05/08, 5:00pm, H7, Lecture Room
04/20/08:
Superimposing Dynamic Range project will be displayed at the 89. Deutscher Roentgenkongress in Berlin
03/31/08:
ZDF Heute on PlayReal Project
03/08/08:
5th OpenLab-Night: April 2nd, 6:30pm-10pm
02/20/08:
Volkswagen PhD scholarship: apply now
02/12/08:
Visit us at CeBIT (Hall 9, Booth D04): PhoneGuide Demos
02/08/08:
Thesis defense of Man-Man Fu "Evaluation von Keying-Techniken fuer das Augmented Studio": 02/11/08, 3:00pm, B11, R013
1/26/08:
Keynote at Intl. Conference in Central Europe on Computer Graphics (WSCG) 2008
1/15/08:
New Open Positions at ARGroup: 1 Volkswagen Ph.D. scholarship, 3 student assistants -- application deadline: 2/14
Older News
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RESEARCH
2006
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Digital Illumination for Augmented Studios
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Virtual studio technology plays an important role for modern television productions. Blue-screen matting is a common technique for integrating real actors or moderators into computer generated sceneries. Augmented reality offers the possibility to mix real and virtual in a more general context. We propose a unifying technological approach for combining real studio content with computer-generated information. Digital light projection allows a controlled spatial, temporal, chrominance and luminance modulation of illumination – opening new possibilities for TV studios. Embedded imperceptible pattern projection allows integrating coded patterns into projected images that are used for in-shot camera tracking and depth acquisition. Images can be projected that are not recorded by the studio cameras to display direction information spatially anywhere within a studio environment. Projector-based and screen-based illumination makes an on-the-fly re-illumination of a studio possible without changing the
physical light sources. Further applications can be imagined for advanced lighting in modern photo studios and stage performances.
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Bimber, O., Grundhöfer, A., Zollmann, S., and Kolster, D.
Digital Illumination for Augmented Studios
Journal of Virtual Reality and Broadcasting, vol. 3, no. 8, 2006
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Passive-Active Geometric Calibration for View-Dependent Projections onto Arbitrary Surfaces
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Zoom: Click on Image |
Projecting images onto surfaces that are not optimized for projections becomes more and more popular. Such approaches will enable the presentation of graphical, image or video content on arbitrary surfaces. Virtual reality visualizations may become possible in everyday environments - without specialized screen material or static screen configurations. Upcoming pocket projectors will enable truly mobile presentations on all available surfaces of furniture or papered walls. The playback of multimedia content will be supported on natural stonewalls of historic sites without destroying their ambience through the installations of artificial projection screens. We present a hybrid technique for correcting distortions that appear when projecting images onto geometrically complex, colored and textured surfaces. It analyzes the optical flow that results from perspective distortions during motions of the observer and tries to use this information for computing the correct image warping. If this fails due to an unreliable optical flow, an accurate –but slower and visible– structured light projection is automatically triggered. Together with an appropriate radiometric compensation, view-dependent content can be projected onto arbitrary everyday surfaces. An implementation mainly on the GPU ensures fast frame rates.
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Zollmann, S., Langlotz, T. and Bimber, O.
Passive-Active Geometric Calibration for View-Dependent Projections onto Arbitrary Surfaces
Workshop on Virtual and Augmented Reality of the GI-Fachgruppe AR/VR, pp. 181-191, 2006
Zollmann, S., Langlotz, T. and Bimber, O.
Passive-Active Geometric Calibration for View-Dependent Projections onto Arbitrary Surfaces
Journal of Virtual Reality and Broadcasting, vol. 4, no. 6, 2007 (re-print from Workshop on Virtual and Augmented Reality of the GI-Fachgruppe AR/VR 2006)
Movie (~46MB)
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Real-Time Adaptive Radiometric Compensation
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Zoom: Click on Image |
Our new radiometric compensation algorithm considers the human visual perception properties to reduce visible artefacts resulting from the limited dynamic
range and brightness of projectors. It preserves a maximum of luminance and contrast and is implemented entirely on the GPU.
Real-time frame rates are achieved for supporting animated and interactive content.
Initially our algorithm performs an off-line analysis of the projection surface’s geomety and reflectance. The image content is then analyzed to determine the average luminance values, the amount of high spatial frequencies, and a luminance threshold
map. The threshold map stores information about the maximum non-perceivable luminance differences for each pixel. The radiometric compensation is carried out in two passes: In the first pass the intensity values are translated and
scaled globally depending on the surface reflectance and the image content itself. The result is analyzed for clipping errors. These errors are then blurred with a Gaussian kernel. The applied sigma is inverse proportional to the amount of high spatial frequencies in
the local image areas. In the final pass the image intensities are translated and scaled globally, but the luminance values are also adjusted locally depending on the defocused clipping errors. Time dependent adaptation factors are used for global and local transformations
to avoid popping artifacts in animated and interactive content.
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Grundhöfer, A. and Bimber, O.
Real-Time Adaptive Radiometric Compensation
Bauhaus-University Weimar, Technical Report #823, 2006
InIEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 14, no. 1, pp. 97-108, 2008, (submitted: August 2006, accepted: February 2007, electronic version published: March 2007)
Grundhöfer, A. and Bimber, O.
Real-Time Adaptive Radiometric Compensation
Siggraph'06 (Poster), 2006
Movie (~39MB, DivX Codec)
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Low-Cost Stereoscopic Projection in Room Corners
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A two-sided stereoscopic front-projection serves as an initial test platform for our sARc project. Instead of applying specialized projection screen the walls of an ordinary room corner is used for creating an immersive experience. This makes the system extremely inexpensive and portable. Two ceiling mounted 120Hz DPL projectors with front mounted wide angle lenses create a 6 x 2.2 meter image in a resolution of 1600x800 pixels. The image covers the user’s visual field and supports disparity based depth perception of the presented content. An optical tracking system ensures a correct projection from arbitrary perspectives. Quest 3D serves a presentation platform on the software side. A dedicated Quest channel has been developed that renders two stereo-pairs that are compressed into a single 1600x800 image. This image is streamed from an application PC to display PC that decomposes the sub-images and projects them consistently on the walls. Thereby the application and the calibrated projection of the content are independent from each other. The method for compensating secondary scattering described below is being carried out in the display PC before projecting the images.
This project is in cooperation with the Faculty of Architecture, Bauhaus-University Weimar.
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sARc Project Web-Site
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Augmenting Large Scale Optical Holograms
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Large scale optical holograms require large scale display technology for combining them with interactive graphical elements.
Shuttered projection screens (SPS) can be used to sequentially display stereoscopic graphics (in the diffuse mode) and to reconstruct the holographic content (in the transparent mode). While the SPS is shuttered with 50Hz, the stereo pairs are synchronized and time-modulated at approximately 100Hz.
Depth information of the holographic content are required to create consistent occlusion and illumination effects with the graphical content.
A two-lens stereo camera system can be used for scanning the hologram partially. The different point clouds have to merge into a common coordinate system to form the whole surface. Due to the limited resolution of the range sensor, small gaps appear between the actual surface points. Instead of triangulating the points into a mesh of triangle primitives, the points remain unconnected. They are rendered as point primitives (splatted) with appropriate radii to fill the gaps of missing surface information. The splat size and resolution is adapted dynamically with respect to the observer’s position to ensure interactive frame rates.
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Bimber, O.
Merging Graphics and Holograms
Journal of Holography and Speckle, vol.3, no. 2, pp. 73-79, 2006
Bimber, O.
Augmenting Holograms
IEEE Computer Graphics and Applications, 2006
Bimber, O.
HoloGraphics: Combining Holograms with Interactive Computer Graphics
Technical Report, 2006
HoloGraphics Project Web-Site
Movie (~88MB, DivX Codec)
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Research 2005 (click here)
Research 2004 (click here)
Research 2003 (click here)
Research 2002 (click here)
Research 2001 (click here)
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Contact
>Find People Here<
Bauhaus-University Weimar
Media Faculty
Offices: Karl-Haussknechtstrasse 7
Postal : Bauhausstrasse 11
99423 Weimar
Germany
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