 |
Academics


News

5/1/10:
Thesis defense of Daniel Kurz "Streulichtreduktion durch optimierte Beleuchtungsmuster in der Mikroskopie": 7/1/10, 9:30pm, B11, R015
13/10/2009:
Best-Student Award 2009 of Bauhaus-University Weimar for his BSc. Thesis "Coded Aperture Projection" to M. Grosse, at Bauhaus-University Weimar, Weimar/Germany, 14/10/2009
12/12/09:
Thesis defense of David Exner "Fast and Reliable CAMShift Tracking": 13/10/09, 14:00pm, B11, R015
8/7/2009:
Honorable Mention at the ACM Siggraph 2009 Student Research Competition for "Adaptive Coded Aperture Projection" to M. Grosse, G. Wetzstein, and A. Grundhoefer, at ACM Siggraph, New Orleans/USA.
07/30/09:
Talks on Projected Light Microscopy and Adaptive Coded Aperture Projection at ACM Siggraph 2009: Tuesday, 1:45pm-3:30pm (Sensing and Display, Auditorium A)
07/01/09:
IEEE Computer special issue on Visual Effects and Beyond
06/25/09:
Job Opportunities at the new Institute for Computer Graphics at the Johannes Kepler University
04/28/09:
Augmented Reality Invited Talks and Demos: 05/08/09, 1:00pm-2:30pm (taks, lecture room H7), 3pm-5pm (demos, laboratories H7). Talks by Prof. Itaru Kitahara, PhD. and Nozomu Kasuya, Computer Vision and Imaging Media Laboratory, University of Tsukuba, Japan: "Recent researching topics of Mixed-Reality in Univ-of-Tsukuba" , "Automatic player's view generation of real soccer scenes"
03/24/09:
Thesis defense of Max Grosse "Coded Aperture Projection": 03/26/09, 10:30am, B11, R015
01/23/09:
Visit us at CeBIT (Hall 9, Booth D04): VirtualStudio2Go
11/14/08:
iENA Gold Medal for Superimposing Dynamic Range
11/14/08:
Technical Papers of ARGroup at Siggraph Asia 2008
11/14/08:
4D Barcodes will be shown at E12 Summit
09/17/08:
IEEE Computer Special Issue on Brain-Computer Interfaces (October 2008)
08/29/08:
Information Displays Oral Exam on 10/6, starting 9:30am in H7, R112. Please register before 9/26. Order of candidates and times will be available in printed from only at B11 from 10/1 - please check!
08/15/08:
Two full papers conditionally accepted for Siggraph Asia (acceptance rate: 18%)
08/15/08:
Max Grosse wins 2008 ACM Siggraph student research competition with "Coded Aperture Projection"
06/16/08:
Activities of ARGroup at and around Siggraph'08 (dates and times)
6/29/08:
NEW (MS, B.Sc., Dipl.) Thesis Topics (internal access only - use VPN from outside)
06/16/08:
Siggraph'08 Course Notes and Slides (Projectors for Graphics)
06/16/08:
Thesis defense of Benjamin Brombach "Subobjekt-Detektion auf mobilen Geraeten unter Verwendung von raeumlichen Beziehungen": 07/02/08, 4:00pm, H7, Lecture Room
06/04/08:
Invited talk on Through Walls Collaboration by Bruce H. Thomas, School of Computer and Information Science and Director, Wearable Computer Lab, University of South Australia, 06/05/08, 5:00pm, H7, Lecture Room
04/20/08:
Superimposing Dynamic Range project will be displayed at the 89. Deutscher Roentgenkongress in Berlin
03/31/08:
ZDF Heute on PlayReal Project
03/08/08:
5th OpenLab-Night: April 2nd, 6:30pm-10pm
02/20/08:
Volkswagen PhD scholarship: apply now
02/12/08:
Visit us at CeBIT (Hall 9, Booth D04): PhoneGuide Demos
02/08/08:
Thesis defense of Man-Man Fu "Evaluation von Keying-Techniken fuer das Augmented Studio": 02/11/08, 3:00pm, B11, R013
1/26/08:
Keynote at Intl. Conference in Central Europe on Computer Graphics (WSCG) 2008
1/15/08:
New Open Positions at ARGroup: 1 Volkswagen Ph.D. scholarship, 3 student assistants -- application deadline: 2/14
Older News
|
 |
 |
 |
RESEARCH
2005
|
Enabling Mobile Phones To Support Large-Scale Museum Guidance
|
Mobile phones have the potential of becoming a future platform for personal museum guidance. They enable full multimedia presentations and –assuming that the visitors are using their own devices– will significantly reduce acquisition and maintenance cost for museum operators. However, several technological challenges have to be mastered before this concept can be successful. One of them is the question of how individual museum objects can be intuitively identified before presenting corresponding information.
We have developed an enhanced museum guidance system called PhoneGuide that uses widespread camera equipped mobile phones for on-device object recognition in combination with pervasive tracking. It provides additional location- and object-aware multimedia content to museum visitors, and is scalable to cover a large number of museum objects. In a field survey our system was able to identify 155 real museum exhibits from multiple perspectives with a recognition rate of 95% and a classification speed of less than one second per object. A coarse grid of only eight low-cost Bluetooth emitters distributed over two museum floors was used to achieve these results. Once an object has been recognized, related multimedia presentations such as videos, audio , text, computer graphics and images are displayed on the phone.
Special thanks to the City Museum of Weimar and to CellIQ for their support.
|
Bruns, E., Brombach, B., Zeidler, T. and Bimber, O.
Enabling Mobile Phones To Support Large-Scale Museum Guidance
In IEEE Multimedia, vol. 14, no. 2, pp. 16-25, 2007 (submitted: October 2005, accepted: July 2006)
Bruns, E., Brombach, B., Zeidler, T., and Bimber, O.
Enabling Mobile Phones To Support Large-Scale Museum Guidance
Technical Report, 2005
|
|
Compensating Indirect Scattering for Immersive and Semi-Immersive Projection Displays
|
Concavely shaped projection screens, such as CAVEs, two-sided workbenches, domes, or cylinders scatter a fraction of light to other screen portions. The amount of indirect illumination adds to the directly projected image and causes the displayed content to appear partially inconsistent and washed out.
We have developed a reverse radiosity method that compensates first-level and higher-level secondary scattering effects in real-time. The images appear more brilliant and uniform when reducing the scattering contribution.
A numerical solution is approximated with Jacobi iteration for a sparse-matrix linear equation system on the GPU. Efficient data structures allow packing the required data into textures which are processed by pixel shaders. Frame-buffer objects are used for a fast exchange of intermediate iteration results, and enable computations with floating point precision. Our algorithm’s result can be optimized for quality or performance.
|
Bimber, O., Grundhöfer, A., Zeidler, T., Danch, D., and Kapakos, P.
Compensating Indirect Scattering for Immersive and Semi-Immersive Projection Displays
In proceedings of IEEE Virtual Reality (IEEE VR'06), 2006
Bimber, O.
New analytical solution in Projector-Based Augmentation
Technical Report, 2006
Presentation (Macromedia Flash)
sARc Project Web-Site
Movie (~36MB)
|
|
Multi-Focal Projection
|
Many multi-projector rendering techniques exist that aim at creating a high consistency of image geometry, intensity and color. We proposed a concept and a solution for considering and optimizing a fourth image property – its focus.
We describe a novel multi-focal projection concept that applies conventional video projectors and camera feedback. Multiple projectors with differently adjusted focal planes, but overlapping image areas are used. They can be either arbitrarily positioned in the environment, or can be integrated into a single projection unit. During an automatic one-time calibration process, structured light projection together with camera feedback allows to measure the relative focus value of every projector pixel on an arbitrary diffuse surface. Thereby, the focus values are geometrically and radiometrically corrected.
If this is known, a final image with minimal defocus can be composed in real-time from individual pixel contributions of all projectors. Our technique is independent of the surfaces’ geometry, color and texture, of the environment light, as well as of the projectors’ parameters (i.e., position, orientation, luminance and chrominance).
|
Bimber, O. and Emmerling, A.
Multi-Focal Projection: A Multi-Projector Technique for Increasing Focal Depth
In IEEE Transactions on Visualization and Computer Graphics (TVCG), 2006
Bimber, O., Wetzstein, G., Emmerling, A., and Nitschke, C.
Enabling View-Dependent Stereoscopic Projection in Real Environments
In proceedings of International Symposium on Mixed and Augmented Reality (ISMAR'05), 2005
Presentation (~5MB)
sARc Project Web-Site
Movie (~42MB)
|
|
Enabling View-Dependent Stereoscopic Projection in Real Environments
|
With this work we take a first step towards an ad-hoc stereoscopic projection within real environments. We show how view-dependent image-based and geometric warping, radiometric compensation, and multi-focal projection enable a view-dependent visualization on ordinary (geometric complex, colored and textured) surfaces within everyday environments. All these techniques are accomplished at interactive rates and on a per-pixel basis for multiple interplaying projectors. Special display configurations for immersive or semi-immersive VR/AR applications that require permanent and artificial projection canvases might become unnecessary. Such an approach does not only offer new possibilities for augmented reality and virtual reality, but also allows merging both technologies. This potentially gives some application domains – like architecture – the possibility to benefit from the conceptual overlaps of AR and VR.
Special thanks to the Faculty of Architecture, Bauhaus-University Weimar for their support.
|
Bimber, O., Wetzstein, G., Emmerling, A., and Nitschke, C.
Enabling View-Dependent Stereoscopic Projection in Real Environments
In proceedings of International Symposium on Mixed and Augmented Reality (ISMAR'05), pp. 14-23, 2005
Presentation (~5MB)
sARc Project Web-Site
Movie: Technology (~40MB)
Movie: Head-tracked visualization inside an 11th century water reservoir (~7MB, DivX)
Siggraph'05 Emerging Technologies (Supported by A.R.T., more3D , Bauhaus-University Weimar)
Experiments inside an 11th century water reservoir in Peterborn/Erfurt (in cooperation with Bennert Group)
|
|
PhoneGuide: Museum Guidance Supported by On-Device Object Recognition on Mobile Phones
|
We present PhoneGuide – an enhanced museum guidance approach that uses camera-equipped mobile phones and on-device object recognition.
Our main technical achievement is a simple and light-weight object recognition approach that is realized with single-layer perceptron neuronal networks. In contrast to related systems which perform computational intensive image processing tasks on remote servers, our intention is to carry out all computations directly on the phone. This ensures little or even no network connectivity and consequently decreases cost for online times. Our laboratory experiments and field surveys have shown that photographed museum exhibits can be recognized with a probability of over 90%.
We have evaluated different feature sets to optimize the recognition rate and performance. Our experiments reviled that normalized color features are most effective for our method. Choosing such a feature set allows recognizing an object below one second on up-to-date phones. The amount of data that is required for differentiating 50 objects from multiple perspectives is les than 6KBytes.
Special thanks to the Senckenberg Museum of Natural History, Frankfurt, to the Museum für Ur- und Frühgeschichte, Weimar, and to CellIQ for their support.
|
Föckler, P., Zeidler, T., Brombach, B., Bruns, E., and Bimber, O.
PhoneGuide: Museum Guidance Supported by On-Device Object Recognition on Mobile Phones
In proceedings of International Conference on Mobile and Ubiquitous Computing (MUM'05), 2005
Movie (Architecture Example)
(~4MB)
Movie (Senckenberg Museum - Content Provider)
(~7MB)
Movie (Senckenberg Museum - User)
(~2MB)
|
Research 2004 (click here)
Research 2003 (click here)
Research 2002 (click here)
Research 2001 (click here)
|  |
 |
 |
Contact
>Find People Here<
Bauhaus-University Weimar
Media Faculty
Offices: Karl-Haussknechtstrasse 7
Postal : Bauhausstrasse 11
99423 Weimar
Germany
map and panoramas
|
 |