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Academics


News

5/1/10:
Thesis defense of Daniel Kurz "Streulichtreduktion durch optimierte Beleuchtungsmuster in der Mikroskopie": 7/1/10, 9:30pm, B11, R015
13/10/2009:
Best-Student Award 2009 of Bauhaus-University Weimar for his BSc. Thesis "Coded Aperture Projection" to M. Grosse, at Bauhaus-University Weimar, Weimar/Germany, 14/10/2009
12/12/09:
Thesis defense of David Exner "Fast and Reliable CAMShift Tracking": 13/10/09, 14:00pm, B11, R015
8/7/2009:
Honorable Mention at the ACM Siggraph 2009 Student Research Competition for "Adaptive Coded Aperture Projection" to M. Grosse, G. Wetzstein, and A. Grundhoefer, at ACM Siggraph, New Orleans/USA.
07/30/09:
Talks on Projected Light Microscopy and Adaptive Coded Aperture Projection at ACM Siggraph 2009: Tuesday, 1:45pm-3:30pm (Sensing and Display, Auditorium A)
07/01/09:
IEEE Computer special issue on Visual Effects and Beyond
06/25/09:
Job Opportunities at the new Institute for Computer Graphics at the Johannes Kepler University
04/28/09:
Augmented Reality Invited Talks and Demos: 05/08/09, 1:00pm-2:30pm (taks, lecture room H7), 3pm-5pm (demos, laboratories H7). Talks by Prof. Itaru Kitahara, PhD. and Nozomu Kasuya, Computer Vision and Imaging Media Laboratory, University of Tsukuba, Japan: "Recent researching topics of Mixed-Reality in Univ-of-Tsukuba" , "Automatic player's view generation of real soccer scenes"
03/24/09:
Thesis defense of Max Grosse "Coded Aperture Projection": 03/26/09, 10:30am, B11, R015
01/23/09:
Visit us at CeBIT (Hall 9, Booth D04): VirtualStudio2Go
11/14/08:
iENA Gold Medal for Superimposing Dynamic Range
11/14/08:
Technical Papers of ARGroup at Siggraph Asia 2008
11/14/08:
4D Barcodes will be shown at E12 Summit
09/17/08:
IEEE Computer Special Issue on Brain-Computer Interfaces (October 2008)
08/29/08:
Information Displays Oral Exam on 10/6, starting 9:30am in H7, R112. Please register before 9/26. Order of candidates and times will be available in printed from only at B11 from 10/1 - please check!
08/15/08:
Two full papers conditionally accepted for Siggraph Asia (acceptance rate: 18%)
08/15/08:
Max Grosse wins 2008 ACM Siggraph student research competition with "Coded Aperture Projection"
06/16/08:
Activities of ARGroup at and around Siggraph'08 (dates and times)
6/29/08:
NEW (MS, B.Sc., Dipl.) Thesis Topics (internal access only - use VPN from outside)
06/16/08:
Siggraph'08 Course Notes and Slides (Projectors for Graphics)
06/16/08:
Thesis defense of Benjamin Brombach "Subobjekt-Detektion auf mobilen Geraeten unter Verwendung von raeumlichen Beziehungen": 07/02/08, 4:00pm, H7, Lecture Room
06/04/08:
Invited talk on Through Walls Collaboration by Bruce H. Thomas, School of Computer and Information Science and Director, Wearable Computer Lab, University of South Australia, 06/05/08, 5:00pm, H7, Lecture Room
04/20/08:
Superimposing Dynamic Range project will be displayed at the 89. Deutscher Roentgenkongress in Berlin
03/31/08:
ZDF Heute on PlayReal Project
03/08/08:
5th OpenLab-Night: April 2nd, 6:30pm-10pm
02/20/08:
Volkswagen PhD scholarship: apply now
02/12/08:
Visit us at CeBIT (Hall 9, Booth D04): PhoneGuide Demos
02/08/08:
Thesis defense of Man-Man Fu "Evaluation von Keying-Techniken fuer das Augmented Studio": 02/11/08, 3:00pm, B11, R013
1/26/08:
Keynote at Intl. Conference in Central Europe on Computer Graphics (WSCG) 2008
1/15/08:
New Open Positions at ARGroup: 1 Volkswagen Ph.D. scholarship, 3 student assistants -- application deadline: 2/14
Older News
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RESEARCH
2004
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Interacting with Augmented Holograms
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Holography and computer graphics are being used as tools to solve individual research, engineering, and presentation problems within several domains. Up until today, however, these tools have been applied separately. Our intention is to combine both technologies to create a powerful tool for science, industry and education. We are currently investigating the possibility of integrating computer generated graphics and holograms.
We presents several applications of interaction techniques to graphically enhanced holograms and give a first glance on a novel method that reconstructs depth from optical holograms.
Special thanks to Deutsche Forschungsgemeinschaft (DFG) for their support. More information on the HoloGraphics project.
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Bimber, O.
Augmenting Holograms
IEEE Computer Graphics and Applications, September 2006
Bimber, O., Zeidler, T., Grundhöfer, A., Wetzstein, G., Möhring, M., Knödel, S., and Hahne, U.
Interacting with Augmented Holograms
In proceedings of SPIE Conference on Practical Holography XIX: Materials and Applications, January 2005
HoloGraphics Project Web-Site
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Embedded Entertainment with Smart Projectors
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Video projectors will play a major role in future home entertainment and edutainment applications – ranging from movies and television, over computer games, to multimedia presentations.
With video projectors images can be displayed that are larger than the devices themselves. However, we have to give up living space and ambience to set up artificial canvases that have to be as large as the desired image. Smart projectors are able to display correct images onto arbitrary existing screen surfaces, like wallpapered walls or window curtains. Thus it can function without an artificial canvas and consequently leaves a bit more freedom to us in the decision on how to arrange our living space.
Our smart projectors combine camera feedback with structured light projection to gain information about the screen surface and the environment. The calibration of such a device is fast, fully automatic and robust, and the correction of video signals can be achieved in real-time. Neither geometry information nor projector or camera parameters need to be known. Instead, the entire calibration and correction (geometry and color) is done on a per-pixel level – supported by modern pixel shader hardware.
Such devices might make it possible to convert your bookshelf into a TV screen, or your kid’s closet into an interactive virtual playground.
Special thanks to the Bennert Group for their support.
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Bimber, O., Emmerling, A., and Klemmer, T.
Embedded Entertainment with Smart Projectors
IEEE Computer (cover feature), pp. 56-63, January issue 2005
Projection onto stucco inside baroque hall of castle Ettersburg
Augmenting Fossil of Psittacosaurus (in cooperation with the Senckenberg Museum Frankfurt)
Experiments in the vaults of castle Scharfenstein (in cooperation with Bennert Group)
Playstation on Large Natural Stone Wall (3. Gründer- und Innovationstag der Bauhaus-Universität Weimar)
Augmenting the Messel Urferd (in cooperation with the Senckenberg Museum Frankfurt)
Under normal environment light conditions at trade fair (in cooperation with Bennert Group)
Smart Projector at optics exhibition "Faszination Licht" in Jena (in cooperation with OptoNet)
Smart Projector Showroom
Movie: Technology (22MB)
Movie: PS2 on large wall (5.5MB)
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Computer Vision Library for Mobile Phones
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Zoom: Click on Image |
Computer vision and other image processing techniques have a large potential to enhance mobile phone applications. Cell phones with integrated cameras will be able to translate foreign street signs, recognize faces, or warn the overtired driver who is getting too close to the roadside.
We are developing a first computer vision library for Symbian OS – which is the dominant operating system for smart phones. It comprises standard components that are adapted to the limited resources of today’s phones. Beside convolution filters, such as Gauss for smoothening, and Laplace and LoG for edge detection, higher-level corner detectors, such as SUSAN and Plessey, as well as template and pattern-matching, such as normalized cross-correlation and optical flow have been implemented.
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Phone Vision Library R1.0
(~200KB)
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Video See-Through AR and Optical Tracking with Consumer Cell Phones
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To enable mobile devices, such as head-mounted displays and PDAs, to support video see-through augmented reality is a popular research topic. However, such technology is
not widely-spread outside the research community today. It has been estimated that by the end of the year 2005 approximately 50% of all cell phones will be equipped with digital
cameras. Consequently, using cell phones as platform for video see-through AR has the potential of addressing a brought group of end users and applications. Compared to high-end PDAs and HMDs
together with personal computers, the implementation of video see-through AR on the current fun- and smart-phone generations is a challenging task: Ultra-low video-stream resolutions,
little graphics and memory capabilities, as well as slow processors set technological limitations. We have realized a prototype solution for video see-through AR on consumer cell phones.
It supports optical tracking of passive paper markers and the correct integration of 2D/3D graphics into the live video-stream at interactive rates. We aim at applications, such as
interactive tour guiding for museums and tourism, as well as at mobile games.
Special thanks to Nokia Research for their support.
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Moehring, M., Lessig, C. and Bimber, O.
Video See-Through AR on Consumer Cell Phones
In proceedings of International Symposium on Augmented and Mixed Reality (ISMAR'04), pp. 252-253, 2004
Moehring, M., Lessig, C. and Bimber, O.
Optical Tracking and Video See-Through AR on Consumer Cell Phones
In proceedings of Workshop on Virtual and Augmented Reality
of the GI-Fachgruppe AR/VR, pp. 193-204, 2004
Movie
(~14MB) DivX Codec
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Research 2003 (click here)
Research 2002 (click here)
Research 2001 (click here)
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Contact
>Find People Here<
Bauhaus-University Weimar
Media Faculty
Offices: Karl-Haussknechtstrasse 7
Postal : Bauhausstrasse 11
99423 Weimar
Germany
map and panoramas
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